Fingerinth

Drag. Don't lift. Don't touch.

A finger-maze game for iPhone. 315 hand-built levels.

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A look inside

One finger. Many mazes.

315 hand-crafted levels. Seven themes. Zero ads.

Fingerinth — drag through every twist
Don't lift. Don't crash.
Trace the glow — Neon theme
3 worlds, 150 levels
Beat the clock — speedrun every maze
52 Game Center achievements
Global leaderboards
What it feels like

Four worlds. One rule.

Don't lift your finger.

Classic Glass theme gameplay
Classic Glass Pastel mesh, frosted walls
Neon Grid theme gameplay
Neon Grid Synthwave, glowing
Forest theme gameplay
Forest Flute melody, real birdsong
Built for one finger

Everything in v1.0.

315 hand-crafted mazes

Every level drawn by hand. None procedural.

3 difficulty tiers per theme

Easy 15 · Medium 20 · Hard 15. Per world.

CoreHaptics feedback

A tap at the start. A jolt at the walls.

Procedural music + birdsong

Synthesized in-app. Different every run.

Liquid Glass UI

Frosted surfaces, soft depth, real motion.

One hand. Portrait only.

Designed to play on the subway. Or in bed.

Three themes

Pick a mood.

Classic Glass theme

Classic Glass

50 mazes

50 hand-built mazes. Pastel mesh backdrop. Frosted glass walls.

Easy Medium Hard
Neon Grid theme

Neon Grid

50 mazes

50 mazes in a dark synthwave palette. Electric cyan walls with bloom.

Soundtrack Synthwave arpeggio
Forest theme

Forest

50 mazes

50 mazes in earth tones. Wooden flute melody over warm pad chords.

Background Real birdsong
💍

Ring

50 mazes

50 mazes wrapped in gold and shadow. Drop a golden ring into a volcano. Slow D-minor pad with deep brass drone.

Soundtrack Epic but relaxing
How to play

Four steps. One finger.

  1. 01 Place finger on start!
  2. 02 Drag through the maze without lifting!
  3. 03 Don't touch the walls!
  4. 04 Reach the goal to win!

Built by Andrey Posnov. Music and SFX synthesized procedurally. Liquid Glass aesthetic inspired by iOS 26.