Fingerinth

Drag. Don't lift. Don't touch.

A finger-maze game for iPhone. 90 hand-built levels.

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What it feels like

Three worlds. One rule.

Don't lift your finger.

Classic Glass theme gameplay
Classic Glass Pastel mesh, frosted walls
Neon Grid theme gameplay
Neon Grid Synthwave, glowing
Forest theme gameplay
Forest Flute melody, real birdsong
Built for one finger

Everything in v1.0.

90 hand-crafted mazes

Every level drawn by hand. None procedural.

3 difficulty tiers per theme

Easy, medium, hard. Ten of each, per world.

CoreHaptics feedback

A tap at the start. A jolt at the walls.

Procedural music + birdsong

Synthesized in-app. Different every run.

Liquid Glass UI

Frosted surfaces, soft depth, real motion.

One hand. Portrait only.

Designed to play on the subway. Or in bed.

Three themes

Pick a mood.

Classic Glass theme

Classic Glass

30 mazes

30 hand-built mazes. Pastel mesh backdrop. Frosted glass walls.

Easy Medium Hard
Neon Grid theme

Neon Grid

30 mazes

30 mazes in a dark synthwave palette. Electric cyan walls with bloom.

Soundtrack Synthwave arpeggio
Forest theme

Forest

30 mazes

30 mazes in earth tones. Wooden flute melody over warm pad chords.

Background Real birdsong
How to play

Four steps. One finger.

  1. 01 Place finger on start!
  2. 02 Drag through the maze without lifting!
  3. 03 Don't touch the walls!
  4. 04 Reach the goal to win!

Built by Andrey Posnov. Music and SFX synthesized procedurally. Liquid Glass aesthetic inspired by iOS 26.